Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Suffered a deep tragedy. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Became a Scholar (Physician). |
2 |
27 |
An expedition or voyage goes wrong, leaving Rupert Robins stranded in the wilderness. |
3 |
27 |
Failed to qualify for Army Support (Army). |
3 |
27 |
Became a Drifter (Barbarian). |
3 |
28 |
Rupert Robins run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
28 |
Failed to qualify for Free Trader (Merchant). |
4 |
28 |
Continued as Drifter (Barbarian). |
4 |
31 |
A new romantic starts. Gain an Ally. |
4 |
32 |
Promoted to Drifter (Barbarian) rank 1. |
5 |
32 |
Continued as Drifter (Barbarian). |
5 |
35 |
Nearly killed. Fully recovered. Owe 17,500 for medical bills. |
6 |
35 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
36 |
Rupert Robins secretly provide religious rites for a dying leader or noble, although they do not share Rupert Robins's faith. Gain an Ally in the family and a Rival who disagrees with Rupert Robins's choice. |