Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
20 |
Rush Casey's ship is damaged, and Rush Casey have to hitch-hike Rush Casey's way back across the stars to the nearest scout base. |
1 |
20 |
Gain 1 Contacts. Gain 2 Enemies. |
2 |
20 |
Became a Agent (Corporate Agent). |
2 |
23 |
An investigation takes on a dangerous turn. |
2 |
23 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
24 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
3 |
24 |
Continued as Agent (Corporate Agent). |
3 |
26 |
Uncover a major conspiracy against Rush Casey's employers. |
3 |
28 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
4 |
28 |
Continued as Agent (Corporate Agent). |
4 |
31 |
Nearly killed. |
5 |
31 |
Became a Drifter (Wanderer). |
5 |
35 |
Offered job by a patron. Now owe him a favor. |
6 |
35 |
Became a Citizen (Colonist). |
6 |
37 |
Political upheaval strikes Rush Casey's homeworld, and Rush Casey is caught up in the revolution. |
6 |
39 |
Promoted to Citizen (Colonist) rank 1. |