Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Journalist). |
1 |
20 |
Russell Clark is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
2 |
20 |
Failed to qualify for Colonist (Citizen). |
2 |
20 |
Became a Drifter (Wanderer). |
2 |
23 |
Nearly killed. Owe 30,000 for medical bills. |
3 |
23 |
Failed to qualify for Law Enforcement (Agent). |
3 |
23 |
Switched to Drifter (Barbarian). |
3 |
26 |
Russell Clark do not know what happened to Russell Clark. There is a gap in Russell Clark's memory. |
4 |
26 |
Failed to qualify for Explorer (Scout). |
4 |
26 |
Submitted to the draft. |
4 |
26 |
Became a Scout (Courier). |
4 |
29 |
Russell Clark's scout ship is one of the first on the scene to rescue the survivors of a disaster but Russell Clark fail to help. Gain an Enemy. |
4 |
29 |
Russell Clark inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
5 |
30 |
Continued as Scout (Courier). |
5 |
33 |
Perform an exemplary service for the scouts. |
5 |
34 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
6 |
34 |
Continued as Scout (Courier). |
6 |
36 |
Russell Clark have no idea what happened to Russell Clark – they found Russell Clark's ship drifting on the fringes of friendly space. |
7 |
36 |
Became a Merchant (Free Trader). |
7 |
40 |
Given advanced training in a specialist field |
7 |
40 |
Promoted to Merchant (Free Trader) rank 1. |
8 |
40 |
Aging Crisis. Owe 50,000 for medical bills. |
8 |
40 |
Retired at age 40. |