Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
21 |
Established a network of contacts. Gain 2 contacts. |
1 |
22 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
26 |
Ruth Washington's work ends up coming home with Ruth Washington, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
26 |
Failed to qualify for Marine Support (Marine). |
3 |
26 |
Became a Drifter (Scavenger). |
3 |
27 |
Spend time with an alien race. Gain a contact. |
3 |
30 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
31 |
Ruth Washington run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
31 |
Failed to qualify for Merchant Academy. |
5 |
31 |
Switched to Drifter (Barbarian). |
5 |
35 |
Find Ancient Technology. |
6 |
35 |
Continued as Drifter (Barbarian). |
6 |
39 |
Betrayed by a friend. One of Ruth Washington's Contacts or Allies betrays Ruth Washington, ending Ruth Washington's career. That Contact or Ally becomes a Rival or Enemy. |