Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
19 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
2 |
19 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
2 |
20 |
Safa come into conflict with a splinter group Safa's own religion which maintains Safa's version is the wrong one. Gain 3 Rivals. |
3 |
20 |
Failed to qualify for Colonist (Citizen). |
3 |
20 |
Became a Drifter (Barbarian). |
3 |
24 |
Betrayed by a friend. One of Safa's Contacts or Allies betrays Safa, ending Safa's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
24 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
27 |
Given advanced training in a specialist field |
4 |
28 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
28 |
Continued as Merchant (Merchant Marine). |
5 |
31 |
Imperial trade restrictions force Safa out of business. |
6 |
31 |
Failed to qualify for Journalist (Entertainer). |
6 |
31 |
Switched to Drifter (Scavenger). |
6 |
34 |
Attacked by enemies and injured. |
6 |
34 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
6 |
34 |
Gain Enemy if Safa don't already have one. |
7 |
35 |
Continued as Drifter (Scavenger). |
7 |
38 |
Nearly killed. Fully recovered. Owe 30,000 for medical bills. |