Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Made lifelong friends. Gain 2 Allies. |
1 |
24 |
Failed as a colonist. |
2 |
24 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
26 |
Make an unexpected connection outside Salvatore Halpine's normal circles. Gain a Contact. |
2 |
28 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
28 |
Continued as Merchant (Merchant Marine). |
3 |
31 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
4 |
32 |
Voluntarily left Merchant Marine |
4 |
32 |
Failed to qualify for Colonist (Citizen). |
4 |
32 |
Became a Drifter (Scavenger). |
4 |
35 |
Attacked by enemies and injured. |
4 |
35 |
Nearly killed. Owe 22,500 for medical bills. |
4 |
35 |
Gain Enemy if Salvatore Halpine don't already have one. |
4 |
36 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
36 |
Continued as Drifter (Scavenger). |
5 |
38 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |