Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
22 |
Spend several years jumping from world to world in Sampson Anderson's scout ship. |
1 |
22 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
2 |
22 |
Voluntarily left Explorer |
2 |
22 |
Failed to qualify for Merchant Academy. |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
23 |
Nearly killed. Owe 10,000 for medical bills. |
3 |
23 |
Failed to qualify for Star Marine (Marine). |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
27 |
Make an unexpected connection outside Sampson Anderson's normal circles. Gain a Contact. |
3 |
27 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
27 |
Voluntarily left Merchant Marine |
4 |
27 |
Entered Merchant Academy with the Shipboard curriculum. |
4 |
31 |
Become leader in social movement. |
4 |
31 |
Gain an Ally and an Enemy. |
4 |
31 |
Graduated. |
5 |
31 |
Continued as Merchant (Merchant Marine). |
5 |
34 |
Make an unexpected connection outside Sampson Anderson's normal circles. Gain a Contact. |
5 |
35 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
6 |
35 |
Continued as Merchant (Merchant Marine). |
6 |
37 |
Bankrupted by a rival. Gain the other trader as a Rival. |
7 |
37 |
Became a Scholar (Field Researcher). |
7 |
41 |
Moved to a new world. |
7 |
41 |
Promoted to Scholar (Field Researcher) rank 1. |