Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
19 |
Make an unexpected connection outside Sampson Horton's normal circles. Gain a Contact. |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
26 |
Sampson Horton's ship or starport is destroyed by criminals. Gain them as an Enemy. |
3 |
26 |
Became a Scholar (Scientist). |
3 |
30 |
Entangled in a bureaucratic or legal morass that distracts Sampson Horton from Sampson Horton's work. |
4 |
30 |
Voluntarily left Scientist |
4 |
30 |
Failed to qualify for Worker (Citizen). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Became a Navy (Flight) with the new title Crewman. |
4 |
33 |
Commanding officer takes an interest in Sampson Horton's career. |
4 |
34 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
5 |
34 |
Continued as Navy (Flight). |
5 |
36 |
Sampson Horton is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
6 |
36 |
Became a Entertainer (Artist). |
6 |
40 |
Works is especially well received and popular, making Sampson Horton a minor celebrity |
6 |
40 |
Promoted to Entertainer (Artist) rank 1. |