Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
20 |
Nearly killed. Owe 5,000 for medical bills. |
2 |
20 |
Became a Scout (Surveyor). |
2 |
21 |
When dealing with an alien race, Sampson Rand have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
3 |
24 |
Continued as Scout (Surveyor). |
3 |
27 |
Sampson Rand's scout ship is one of the first on the scene to rescue the survivors of a disaster but Sampson Rand fail to help. Gain an Enemy. |
3 |
27 |
Sampson Rand inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
3 |
28 |
Forced to muster out. |
4 |
28 |
Failed to qualify for Merchant Marine (Merchant). |
4 |
28 |
Became a Drifter (Scavenger). |
4 |
30 |
Amnesia. |
4 |
32 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
32 |
Continued as Drifter (Scavenger). |
5 |
34 |
Good fortune |
6 |
36 |
Continued as Drifter (Scavenger). |