Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
22 |
Moved to a new world. |
1 |
22 |
Attempt at commissioned failed. |
2 |
22 |
Voluntarily left Line/Crew |
2 |
22 |
Became a Rogue (Thief). |
2 |
24 |
Crime pays off. Gain victim as Enemy. |
2 |
26 |
Promoted to Rogue (Thief) rank 1. |
3 |
26 |
Continued as Rogue (Thief). |
3 |
27 |
A police detective or rival criminal forces Sandy Conray to flee and vows to hunt Sandy Conray down. Gain an Enemy. |
4 |
27 |
Became a Drifter (Barbarian). |
4 |
30 |
Find valuable salvage. |
4 |
31 |
Promoted to Drifter (Barbarian) rank 1. |
5 |
31 |
Continued as Drifter (Barbarian). |
5 |
33 |
Find valuable salvage. |
5 |
35 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
6 |
35 |
Continued as Drifter (Barbarian). |
6 |
37 |
Betrayed by a friend. One of Sandy Conray's Contacts or Allies betrays Sandy Conray, ending Sandy Conray's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
37 |
Became a Entertainer (Performer). |
7 |
40 |
One of Sandy Conray's pieces of art is stolen, and the investigation brings Sandy Conray into the criminal underworld. |