Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for University. |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Find valuable salvage. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
25 |
Attacked by enemies and injured. |
2 |
25 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
2 |
25 |
Gain Enemy if Sandy McDonald don't already have one. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
28 |
Sandy McDonald do not know what happened to Sandy McDonald. There is a gap in Sandy McDonald's memory. |
4 |
28 |
Became a Merchant (Free Trader). |
4 |
31 |
A good deal ensures Sandy McDonald is living the high life for a few years. |
4 |
32 |
Promoted to Merchant (Free Trader) rank 1. |
5 |
32 |
Continued as Merchant (Free Trader). |
5 |
33 |
A good deal ensures Sandy McDonald is living the high life for a few years. |
5 |
36 |
Promoted to Merchant (Free Trader) rank 2. |
6 |
36 |
Continued as Merchant (Free Trader). |
6 |
39 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |