Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
Sean Twaddle's scout ship is one of the first on the scene to rescue the survivors of a disaster but Sean Twaddle fail to help. Gain an Enemy. |
1 |
19 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
2 |
22 |
Continued as Scout (Courier). |
2 |
26 |
Perform an exemplary service for the scouts. |
3 |
26 |
Continued as Scout (Courier). |
3 |
28 |
Sean Twaddle's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
3 |
30 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
4 |
30 |
Became a Drifter (Wanderer). |
4 |
34 |
Attempted a risky adventure and was injured. |
4 |
34 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
5 |
34 |
Continued as Drifter (Wanderer). |
5 |
37 |
Suffer from a life-threatening illness. |
6 |
37 |
Failed to qualify for Scientist (Scholar). |
6 |
37 |
Submitted to the draft. |
6 |
37 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
41 |
Given advanced training in a specialist field |