Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
21 |
Seth Ede's work ends up coming home with Seth Ede, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
1 |
22 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
26 |
Rewarded for a successful mission. |
3 |
26 |
Continued as Agent (Corporate Agent). |
3 |
30 |
Accepted a deal with criminal or other figure under investigation. |
4 |
30 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
4 |
32 |
During a battle, defeat or victory depends on Seth Ede's actions. The ship suffers severe damage and Seth Ede is blamed for the disaster. Seth Ede is court - martialled and discharged. |
5 |
32 |
Failed to qualify for Corporate (Citizen). |
5 |
32 |
Became a Drifter (Wanderer). |
5 |
36 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
36 |
Continued as Drifter (Wanderer). |
6 |
38 |
Betrayed by a friend. One of Seth Ede's Contacts or Allies betrays Seth Ede, ending Seth Ede's career. That Contact or Ally becomes a Rival or Enemy. |