Seth Fleming  

Species Age Sex Str Dex End Int Edu SocUPP
Answerin 41 M 9 (1) 7 (0) 6 (0) 4 (-1) 9 (1) 6 (0)976496
Insightful, Ill
 
Skills
Admin 0
Advocate 1
Animals 0
Athletics 0
Broker 2
Drive 0
Jack-of-All-Trades 1
Mechanic 0
Medic 0
Profession (Worker/Hydroponics) 1
Profession (Sports/Track & Field) 1
Recon 0
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Citizen Colonist 12
Merchant Broker 13
Drifter Scavenger 01
 
Term Age History
1 18 Became a Citizen (Colonist).
1 20 Seth Fleming's business expands, Seth Fleming's corporation grows, or the colony thrives.
1 22 Promoted to Citizen (Colonist) rank 1.
2 22 Continued as Citizen (Colonist).
2 25 A revolution, attack or other unusual event throws Seth Fleming's life into chaos, forcing Seth Fleming to leave the planet.
3 25 Became a Merchant (Broker).
3 29 Promoted to Merchant (Broker) rank 1.
4 29 Continued as Merchant (Broker).
5 33 Continued as Merchant (Broker).
5 35 Embroiled in legal trouble.
5 37 Forced to muster out.
6 37 Failed to qualify for Scientist (Scholar).
6 37 Became a Drifter (Scavenger).
6 38 Seth Fleming run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
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