Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
20 |
Seth Fleming's business expands, Seth Fleming's corporation grows, or the colony thrives. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
25 |
A revolution, attack or other unusual event throws Seth Fleming's life into chaos, forcing Seth Fleming to leave the planet. |
3 |
25 |
Became a Merchant (Broker). |
3 |
29 |
Promoted to Merchant (Broker) rank 1. |
4 |
29 |
Continued as Merchant (Broker). |
5 |
33 |
Continued as Merchant (Broker). |
5 |
35 |
Embroiled in legal trouble. |
5 |
37 |
Forced to muster out. |
6 |
37 |
Failed to qualify for Scientist (Scholar). |
6 |
37 |
Became a Drifter (Scavenger). |
6 |
38 |
Seth Fleming run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |