Seth Reid  

Species Age Sex Str Dex End Int Edu SocUPP
Happrhani 41 M 8 (0) 6 (0) 5 (-1) 7 (0) 10 (1) 7 (0)8657A7
Awful
 
Skills
Admin 1
Athletics (Strength) 1
Broker 0
Drive 0
Flyer 0
Gun Combat 0
Investigate 0
Mechanic 1
Medic 0
Pilot 0
Recon 0
Seafarer 0
Stealth 1
Streetwise 0
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Agent Intelligence 01
Merchant Merchant Marine Senior Crewman13
Drifter Scavenger 12
Citizen Colonist 01
 
Name Type Affinity Enmity Power Influence Species
Arron Lord Enemy 0 1 1 1 Tapazmal (M/32)
Douglas Galway Enemy 0 2 1 0 Happrhani (M/28)
Douglas Galway loses some of their power base.
 
Term Age History
1 18 Became a Agent (Intelligence).
1 19 Seth Reid's work ends up coming home with Seth Reid, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
2 19 Failed to qualify for Thief (Rogue).
2 19 Submitted to the draft.
2 19 Became a Merchant (Merchant Marine) with the new title Crewman.
2 20 Seth Reid's business or ship thrives.
2 23 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
3 23 Continued as Merchant (Merchant Marine).
3 26 Refuse to smuggle illegal items onto a planet. Gain an Enemy.
4 27 Continued as Merchant (Merchant Marine).
4 28 Imperial trade restrictions force Seth Reid out of business.
5 28 Failed to qualify for Physician (Scholar).
5 28 Became a Drifter (Scavenger).
5 29 Attacked by enemies that Seth Reid easily defeat.
5 29 Gain Enemy if Seth Reid don't already have one.
5 32 Promoted to Drifter (Scavenger) rank 1.
6 32 Continued as Drifter (Scavenger).
6 35 Betrayed by a friend. One of Seth Reid's Contacts or Allies betrays Seth Reid, ending Seth Reid's career. That Contact or Ally becomes a Rival or Enemy.
7 35 Became a Citizen (Colonist).
7 36 Life ruined by a criminal gang. Gain the gang as an Enemy
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