Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
20 |
Shashigpi foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
1 |
22 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
2 |
22 |
Voluntarily left Line/Crew |
2 |
22 |
Became a Entertainer (Artist). |
2 |
24 |
Go on a tour of the sector, visiting several worlds. Gain 2 Contacts. |
2 |
26 |
Promoted to Entertainer (Artist) rank 1. |
3 |
26 |
Continued as Entertainer (Artist). |
3 |
30 |
Go on a tour of the sector, visiting several worlds. Gain 3 Contacts. |
4 |
30 |
Continued as Entertainer (Artist). |
4 |
32 |
Shashigpi is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
5 |
32 |
Became a Drifter (Scavenger). |
5 |
33 |
A new romantic starts. Gain an Ally. |
5 |
36 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
36 |
Voluntarily left Scavenger |
6 |
36 |
Became a Merchant (Free Trader). |
6 |
40 |
A series of bad deals and decisions force Shashigpi into bankruptcy. Shashigpi salvages what Shashigpi can. |