Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Naval Academy) |
1 |
20 |
A prank goes horribly wrong. Gain an Enemy |
1 |
22 |
Graduated. |
2 |
22 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
25 |
Sherman Ross join a gambling circle on board. |
2 |
26 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
2 |
26 |
Forced to continue current assignment |
2 |
26 |
Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant. |
3 |
26 |
Continued as Navy (Line/Crew). |
3 |
27 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Failed to qualify for Flight (Navy). |
4 |
30 |
Continued as Navy (Line/Crew). |
4 |
31 |
Display heroism in battle, saving the whole ship. |
4 |
34 |
Promoted to Navy (Line/Crew) officer rank 3 with the new title Lieutenant. |
5 |
34 |
Continued as Navy (Line/Crew). |
5 |
35 |
Refuse to abuse Sherman Ross's position for profit. |