Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
Imperial trade restrictions force Sherman Sherris out of business. |
2 |
19 |
Became a Rogue (Enforcer). |
2 |
21 |
Sherman Sherris spend months in the dangerous criminal underworld. |
2 |
23 |
Promoted to Rogue (Enforcer) rank 1. |
3 |
23 |
Continued as Rogue (Enforcer). |
3 |
26 |
Backstab a fellow rogue for personal gain. |
3 |
27 |
Promoted to Rogue (Enforcer) rank 2. |
4 |
27 |
Attempted to change assignments. |
4 |
27 |
Failed to qualify for Thief (Rogue). |
4 |
27 |
Continued as Rogue (Enforcer). |
4 |
31 |
A police detective or rival criminal forces Sherman Sherris to flee and vows to hunt Sherman Sherris down. Gain an Enemy. |
5 |
31 |
Failed to qualify for Field Researcher (Scholar). |
5 |
31 |
Became a Drifter (Scavenger). |
5 |
33 |
Amnesia. |
6 |
35 |
Continued as Drifter (Scavenger). |
6 |
38 |
Attacked by enemies and injured. |
6 |
38 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
38 |
Gain Enemy if Sherman Sherris don't already have one. |
6 |
39 |
Promoted to Drifter (Scavenger) rank 1. |