Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
19 |
Sid Hayes inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
2 |
19 |
Failed to qualify for Corporate (Citizen). |
2 |
19 |
Submitted to the draft. |
2 |
19 |
Continued as Scout (Explorer). |
2 |
21 |
Sid Hayes's scout ship is one of the first on the scene to rescue the survivors of a disaster but Sid Hayes fail to help. Gain an Enemy. |
2 |
21 |
Sid Hayes's ship is damaged, and Sid Hayes have to hitch-hike Sid Hayes's way back across the stars to the nearest scout base. |
2 |
21 |
Gain 3 Contacts. Gain 2 Enemies. |
3 |
23 |
Continued as Scout (Explorer). |
3 |
27 |
When dealing with an alien race, Sid Hayes botch an opportunity to gather extra intelligence about them. |
3 |
27 |
Sid Hayes's ship is damaged, and Sid Hayes have to hitch-hike Sid Hayes's way back across the stars to the nearest scout base. |
3 |
27 |
Gain 3 Contacts. Gain 2 Enemies. |
3 |
27 |
Forced to muster out. |
4 |
27 |
Failed to qualify for Corporate (Citizen). |
4 |
27 |
Became a Drifter (Scavenger). |
4 |
30 |
Suffer from a life-threatening illness. |
5 |
30 |
Became a Merchant (Free Trader). |
5 |
34 |
Make an unexpected connection outside Sid Hayes's normal circles. Gain a Contact. |
5 |
34 |
Promoted to Merchant (Free Trader) rank 1. |
6 |
34 |
Continued as Merchant (Free Trader). |
6 |
37 |
Smuggle illegal items onto a planet. |