Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Enforcer (Rogue). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
A series of bad deals and decisions force Sidney McLean into bankruptcy. Sidney McLean salvages what Sidney McLean can. |
2 |
21 |
Failed to qualify for Star Marine (Marine). |
2 |
21 |
Became a Drifter (Wanderer). |
2 |
23 |
Drafted into Merchant Marine |
2 |
25 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
25 |
Returned to Merchant (Merchant Marine). |
3 |
26 |
Smuggle illegal items onto a planet. |
3 |
29 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
29 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
Smuggle illegal items onto a planet. |
4 |
33 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
5 |
33 |
Continued as Merchant (Merchant Marine). |
5 |
35 |
Bankrupted by a rival. Gain the other trader as a Rival. |
6 |
35 |
Failed to qualify for Pirate (Rogue). |
6 |
35 |
Switched to Drifter (Barbarian). |
6 |
36 |
Betrayed by a friend. One of Sidney McLean's Contacts or Allies betrays Sidney McLean, ending Sidney McLean's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
36 |
Failed to qualify for Corporate (Citizen). |
7 |
36 |
Continued as Drifter (Barbarian). |
7 |
38 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
7 |
40 |
Promoted to Drifter (Barbarian) rank 1. |