Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
21 |
A revolution, attack or other unusual event throws Sim Farrell's life into chaos, forcing Sim Farrell to leave the planet. |
2 |
21 |
Became a Army (Cavalry) with the new title Private. |
2 |
24 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
3 |
25 |
Continued as Army (Cavalry). |
3 |
26 |
Sim Farrell is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
4 |
26 |
Failed to qualify for Scientist (Scholar). |
4 |
26 |
Submitted to the draft. |
4 |
26 |
Switched to Army (Infantry) with previous rank. |
4 |
27 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
4 |
27 |
Gain rebels as Enemy |
5 |
27 |
Failed to qualify for Journalist (Entertainer). |
5 |
27 |
Became a Drifter (Scavenger). |
5 |
29 |
Betrayed by a friend. One of Sim Farrell's Contacts or Allies betrays Sim Farrell, ending Sim Farrell's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
29 |
Switched to Citizen (Colonist). |
6 |
33 |
Gained a contact. |
6 |
33 |
Promoted to Citizen (Colonist) rank 1. |
7 |
33 |
Continued as Citizen (Colonist). |
7 |
36 |
Sim Farrell's business expands, Sim Farrell's corporation grows, or the colony thrives. |
7 |
37 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
8 |
37 |
Continued as Citizen (Colonist). |
8 |
41 |
Sim Farrell gain experience in a technical field as a computer operator or surveyor. |
8 |
41 |
Promoted to Citizen (Colonist) rank 3. |