Sim Hand  

Species Age Sex Str Dex End Int Edu SocUPP
Darmine 41 M 4 (-1) 7 (0) 2 (-2) 4 (-1) 7 (0) 6 (0)472476
Inherited success, Strange
 
Skills
Admin 0
Advocate 0
Animals 0
Athletics (Dexterity) 1
Broker 0
Carouse 0
Deception 0
Diplomat 1
Electronics 0
Gun Combat (Slug) 1
Gunner (Capital) 1
Leadership 1
Persuade 1
Recon 1
Survival 1
CareerAssignmentTitleRankTerms
Citizen Corporate 12
Rogue Enforcer 11
Rogue Thief 11
Citizen Colonist 01
Drifter Barbarian 11
 
Term Age History
1 18 Became a Citizen (Corporate).
1 20 Sim Hand rise to a position of power in Sim Hand's colony or corporation.
1 22 Promoted to Citizen (Corporate) rank 1.
2 22 Continued as Citizen (Corporate).
2 26 Co-operate with investigation by the planetary authorities. The business or colony is shut down.
3 26 Became a Rogue (Enforcer).
3 28 Involved in a feud with a rival criminal organization.
3 28 Lost eye or limb. Owe 2,500 for medical bills.
3 30 Promoted to Rogue (Enforcer) rank 1.
4 30 Attempted to change assignments.
4 30 Switched to Rogue (Thief) with previous rank.
4 34 A job goes wrong, forcing Sim Hand to flee off-planet.
5 34 Switched to Citizen (Colonist).
5 36 Hard times caused by a lack of interstellar trade costs Sim Hand Sim Hand's job.
6 36 Became a Drifter (Barbarian).
6 37 Gained a contact.
6 40 Promoted to Drifter (Barbarian) rank 1.
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