Term |
Age |
History |
---|
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
22 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
1 |
22 |
Gain rebels as Enemy |
2 |
22 |
Became a Rogue (Enforcer). |
2 |
24 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
24 |
Failed to qualify for Law Enforcement (Agent). |
3 |
24 |
Became a Drifter (Barbarian). |
3 |
27 |
Sim Wareham do not know what happened to Sim Wareham. There is a gap in Sim Wareham's memory. |
4 |
27 |
Failed to qualify for Merchant Academy. |
4 |
27 |
Switched to Drifter (Wanderer). |
4 |
30 |
Drafted into Army Support |
5 |
31 |
Switched to Army (Army Support) with previous rank. |
5 |
33 |
Thrown into a brutal ground war |
5 |
35 |
Commissioned in Army (Army Support) with the new title Lieutenant. |
6 |
35 |
Continued as Army (Army Support). |
6 |
39 |
Joined commanding officer is engaged in some illegal activity, such as weapon smuggling. Gain an Ally. |