Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
22 |
Hard times caused by a lack of interstellar trade costs Simeon Grant's job. |
2 |
22 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
24 |
During a battle, defeat or victory depends on Simeon Grant's actions. Simeon Grant actions lead to an honorabe discharge. |
3 |
24 |
Failed to qualify for Corporate (Citizen). |
3 |
24 |
Became a Drifter (Scavenger). |
3 |
25 |
Attacked by enemies that Simeon Grant easily defeat. |
3 |
25 |
Gain Enemy if Simeon Grant don't already have one. |
3 |
28 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
28 |
Voluntarily left Scavenger |
4 |
28 |
Failed to qualify for Artist (Entertainer). |
4 |
28 |
Continued as Drifter (Scavenger). |
4 |
29 |
Simeon Grant run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
29 |
Failed to qualify for Physician (Scholar). |
5 |
29 |
Switched to Drifter (Barbarian). |
5 |
32 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
6 |
33 |
Continued as Drifter (Barbarian). |
6 |
35 |
Suffer from a life-threatening illness. |
7 |
35 |
Entered Merchant Academy with the Business curriculum. |
7 |
37 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
39 |
Graduated. |