Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
19 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
2 |
19 |
Failed to qualify for Star Marine (Marine). |
2 |
19 |
Submitted to the draft. |
2 |
19 |
Switched to Navy (Line/Crew) with previous rank. |
2 |
21 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
21 |
Became a Scout (Explorer). |
3 |
22 |
Gained a contact. |
4 |
25 |
Continued as Scout (Explorer). |
4 |
28 |
Simeon Johnson's ship is damaged, and Simeon Johnson have to hitch-hike Simeon Johnson's way back across the stars to the nearest scout base. |
4 |
28 |
Gain 5 Contacts. Gain 3 Enemies. |
5 |
28 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
32 |
Advanced training in a specialist field. |
6 |
32 |
Continued as Agent (Law Enforcement). |
6 |
35 |
Established a network of contacts. Gain 3 contacts. |
6 |
36 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
7 |
36 |
Continued as Agent (Law Enforcement). |
7 |
38 |
Go undercover to investigate an enemy. |
7 |
38 |
A police detective or rival criminal forces Simeon Johnson to flee and vows to hunt Simeon Johnson down. Gain an Enemy. |