Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
21 |
Solomon Learmonth's ship is damaged, and Solomon Learmonth have to hitch-hike Solomon Learmonth's way back across the stars to the nearest scout base. |
1 |
21 |
Gain 4 Contacts. Gain 1 Enemies. |
2 |
21 |
Became a Rogue (Thief). |
2 |
22 |
Crime pays off. Gain victim as Enemy. |
2 |
25 |
Promoted to Rogue (Thief) rank 1. |
3 |
25 |
Continued as Rogue (Thief). |
3 |
26 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
4 |
26 |
Became a Merchant (Broker). |
4 |
29 |
Solomon Learmonth's ship or starport is destroyed by criminals. Gain them as an Enemy. |
5 |
29 |
Failed to qualify for Surveyor (Scout). |
5 |
29 |
Submitted to the draft. |
5 |
29 |
Returned to Scout (Explorer). |
5 |
30 |
Psychologically damaged by Solomon Learmonth's time in the scouts. |
6 |
30 |
Became a Drifter (Scavenger). |
6 |
33 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
7 |
33 |
Switched to Merchant (Free Trader). |
7 |
37 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
7 |
37 |
Promoted to Merchant (Free Trader) rank 1. |
8 |
37 |
Continued as Merchant (Free Trader). |
8 |
38 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |