Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
19 |
Stephen Kennedy's work ends up coming home with Stephen Kennedy, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
19 |
Became a Army (Cavalry) with the new title Private. |
2 |
21 |
Assigned to a planet with a hostile or wild environment. |
2 |
23 |
Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal. |
3 |
23 |
Continued as Army (Cavalry). |
3 |
24 |
Joined commanding officer is engaged in some illegal activity, such as weapon smuggling. Gain an Ally. |
4 |
24 |
Became a Citizen (Colonist). |
4 |
25 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
5 |
25 |
Returned to Army (Cavalry). |
5 |
27 |
Stephen Kennedy is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
6 |
27 |
Failed to qualify for Free Trader (Merchant). |
6 |
27 |
Submitted to the draft. |
6 |
27 |
Became a Navy (Line/Crew) with the new title Crewman. |
6 |
28 |
Vessel participates in a notable military engagement. |
6 |
31 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
7 |
31 |
Continued as Navy (Line/Crew). |
7 |
35 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
8 |
35 |
Became a Drifter (Wanderer). |
8 |
39 |
Suffer from a life-threatening illness. |