Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Ground Assault (Marine). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
When dealing with an alien race, Sylvester Janson botch an opportunity to gather extra intelligence about them. |
1 |
21 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
1 |
22 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Courier). |
2 |
24 |
Sylvester Janson's scout ship is one of the first on the scene to rescue the survivors of a disaster but Sylvester Janson fail to help. Gain an Enemy. |
2 |
24 |
Sylvester Janson have no idea what happened to Sylvester Janson – they found Sylvester Janson's ship drifting on the fringes of friendly space. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Scout (Surveyor) with previous rank. |
3 |
29 |
Birth or Death involving a family member or close friend. |
3 |
30 |
Promoted to Scout (Surveyor) rank 2. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Returned to Scout (Courier). |
4 |
32 |
When dealing with an alien race, Sylvester Janson have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Returned to Scout (Surveyor). |
5 |
35 |
Severely injured. Fully recovered. Owe 12,500 for medical bills. |
6 |
35 |
Became a Agent (Intelligence). |
6 |
39 |
Life ruined by a criminal gang. Gain the gang as an Enemy |