Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Scientist). |
1 |
22 |
An expedition or voyage goes wrong, leaving Sylvester Shaw stranded in the wilderness. |
2 |
22 |
Became a Merchant (Free Trader). |
2 |
23 |
A good deal ensures Sylvester Shaw is living the high life for a few years. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
27 |
Bankrupted by a rival. Gain the other trader as a Rival. |
4 |
27 |
Became a Entertainer (Artist). |
4 |
31 |
Moved to a new world. |
4 |
31 |
Promoted to Entertainer (Artist) rank 1. |
5 |
31 |
Voluntarily left Artist |
5 |
31 |
Failed to qualify for Intelligence (Agent). |
5 |
31 |
Submitted to the draft. |
5 |
31 |
Became a Scout (Courier). |
5 |
32 |
Spend several years jumping from world to world in Sylvester Shaw's scout ship. |
5 |
35 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
6 |
35 |
Continued as Scout (Courier). |
6 |
39 |
Sylvester Shaw survey an alien world. |