Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
A good deal ensures Ted Connell is living the high life for a few years. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
25 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
27 |
A series of bad deals and decisions force Ted Connell into bankruptcy. Ted Connell salvages what Ted Connell can. |
4 |
27 |
Entered Merchant Academy with the Business curriculum. |
4 |
29 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
29 |
Dropped out of the merchant academy. |
5 |
29 |
Continued as Merchant (Merchant Marine). |
5 |
30 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
33 |
Continued as Merchant (Merchant Marine). |
6 |
35 |
Make an unexpected connection outside Ted Connell's normal circles. Gain a Contact. |
6 |
37 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
7 |
37 |
Continued as Merchant (Merchant Marine). |
7 |
39 |
Gained a contact. |
7 |
41 |
Forced to muster out. |