Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Marine (Ground Assault) with the new title Marine. |
1 |
20 |
A mission goes wrong; Terry Spencer and several others are captured and mistreated by the enemy. Gain Terry Spencer's jailer as an Enemy. |
2 |
20 |
Failed to qualify for Physician (Scholar). |
2 |
20 |
Became a Drifter (Scavenger). |
2 |
24 |
Find valuable salvage. |
2 |
24 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
24 |
Continued as Drifter (Scavenger). |
3 |
28 |
Offered job by a patron. Now owe him a favor. |
3 |
28 |
Promoted to Drifter (Scavenger) rank 2. |
4 |
28 |
Entered Merchant Academy with the Shipboard curriculum. |
4 |
29 |
War breaks out, triggering a mandatory draft. |
4 |
29 |
Used social standing to avoid the draft. |
4 |
32 |
Graduated. |
5 |
32 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
32 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
36 |
Good fortune |
5 |
36 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
6 |
36 |
Continued as Merchant (Merchant Marine). |
6 |
39 |
Make an unexpected connection outside Terry Spencer's normal circles. Gain a Contact. |
6 |
40 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |