Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Offered job by a patron. Now owe him a favor. |
2 |
22 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
24 |
Established a network of contacts. Gain 1 contacts. |
2 |
26 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
30 |
Established a network of contacts. Gain 3 contacts. |
3 |
30 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
4 |
30 |
Voluntarily left Law Enforcement |
4 |
30 |
Became a Rogue (Enforcer). |
4 |
31 |
Crime pays off. Gain victim as Enemy. |
4 |
34 |
Promoted to Rogue (Enforcer) rank 1. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Switched to Rogue (Pirate) with the new title Henchman and previous rank. |
5 |
36 |
Betrayed by a friend. One of Thad Hopkins's Contacts or Allies betrays Thad Hopkins, ending Thad Hopkins's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
36 |
Switched to Drifter (Barbarian). |
6 |
39 |
Find Ancient Technology. |