Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
20 |
Betrayed by a friend. One of Timothy Murphy's Contacts or Allies betrays Timothy Murphy, ending Timothy Murphy's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
20 |
Failed to qualify for Pirate (Rogue). |
2 |
20 |
Submitted to the draft. |
2 |
20 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
24 |
Advanced training in a specialist field. |
3 |
24 |
Continued as Navy (Engineer/Gunner). |
3 |
28 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
4 |
28 |
Failed to qualify for Intelligence (Agent). |
4 |
28 |
Returned to Drifter (Barbarian). |
4 |
32 |
Timothy Murphy run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
32 |
Became a Merchant (Free Trader). |
5 |
35 |
Given advanced training in a specialist field |
5 |
36 |
Promoted to Merchant (Free Trader) rank 1. |
6 |
36 |
Continued as Merchant (Free Trader). |
6 |
40 |
A new romantic starts. Gain an Ally. |
6 |
40 |
Promoted to Merchant (Free Trader) rank 2. |