Timothy Murphy  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia, Imperium 41 M 7 (0) 8 (0) 9 (1) 7 (0) 9 (1) 11 (1)78979B
Instinctive, Glamorous
 
Skills
Animals 0
Athletics 0
Carouse 1
Electronics (Computers) 1
Flyer 0
Jack-of-All-Trades 1
Medic 0
Melee 0
Persuade 2
Pilot (Spacecraft) 1
Profession (Hostile Environment) 0
Seafarer 0
Stealth 0
Streetwise 0
Survival 0
CareerAssignmentTitleRankTerms
Drifter Barbarian 02
Navy Engineer/Gunner Crewman02
Merchant Free Trader 22
 
Name Type Affinity Enmity Power Influence Species
Antonio McLachlan Ally 3 0 0 1 Dynchia, Imperium (M/63)
 
Term Age History
1 18 Became a Drifter (Barbarian).
1 20 Betrayed by a friend. One of Timothy Murphy's Contacts or Allies betrays Timothy Murphy, ending Timothy Murphy's career. That Contact or Ally becomes a Rival or Enemy.
2 20 Failed to qualify for Pirate (Rogue).
2 20 Submitted to the draft.
2 20 Became a Navy (Engineer/Gunner) with the new title Crewman.
2 24 Advanced training in a specialist field.
3 24 Continued as Navy (Engineer/Gunner).
3 28 Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
4 28 Failed to qualify for Intelligence (Agent).
4 28 Returned to Drifter (Barbarian).
4 32 Timothy Murphy run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
5 32 Became a Merchant (Free Trader).
5 35 Given advanced training in a specialist field
5 36 Promoted to Merchant (Free Trader) rank 1.
6 36 Continued as Merchant (Free Trader).
6 40 A new romantic starts. Gain an Ally.
6 40 Promoted to Merchant (Free Trader) rank 2.
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