Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Law Enforcement (Agent). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
25 |
Drafted into Line/Crew |
2 |
26 |
Promoted to Drifter (Wanderer) rank 2. |
3 |
26 |
Became a Navy (Line/Crew) with the new title Crewman. |
3 |
30 |
Tommy Rand foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
3 |
30 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
4 |
30 |
Continued as Navy (Line/Crew). |
4 |
33 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
5 |
33 |
Became a Scout (Courier). |
5 |
35 |
Tommy Rand's scout ship is one of the first on the scene to rescue the survivors of a disaster but Tommy Rand fail to help. Gain an Enemy. |
5 |
35 |
Tommy Rand inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
5 |
37 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
6 |
37 |
Continued as Scout (Courier). |
6 |
40 |
When dealing with an alien race, Tommy Rand have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
6 |
41 |
Promoted to Scout (Courier) rank 2. |