Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
22 |
A police detective or rival criminal forces Travis Robins to flee and vows to hunt Travis Robins down. Gain an Enemy. |
2 |
22 |
Failed to qualify for Courier (Scout). |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
23 |
Suffer from a life-threatening illness. |
3 |
23 |
Failed to qualify for Courier (Scout). |
3 |
23 |
Switched to Drifter (Scavenger). |
3 |
25 |
Severely injured. Fully recovered. Owe 30,000 for medical bills. |
4 |
25 |
Became a Scout (Surveyor). |
4 |
28 |
Perform an exemplary service for the scouts. |
4 |
29 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
5 |
29 |
Attempted to change assignments. |
5 |
29 |
Failed to qualify for Courier (Scout). |
5 |
29 |
Continued as Scout (Surveyor). |
5 |
32 |
Travis Robins's ship is damaged, and Travis Robins have to hitch-hike Travis Robins's way back across the stars to the nearest scout base. |
5 |
32 |
Gain 2 Contacts. Gain 3 Enemies. |
6 |
32 |
Returned to Drifter (Scavenger). |
6 |
33 |
Travis Robins run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
33 |
Became a Citizen (Worker). |
7 |
36 |
Political upheaval strikes Travis Robins's homeworld, and Travis Robins is caught up in the revolution. |
8 |
37 |
Continued as Citizen (Worker). |
8 |
40 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |