Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
Made lifelong friends. Gain 3 Allies. |
1 |
24 |
Left the colonies. |
2 |
24 |
Became a Drifter (Scavenger). |
2 |
26 |
Attacked by enemies that Turner Chapman easily defeat. |
2 |
26 |
Gain Enemy if Turner Chapman don't already have one. |
2 |
28 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
28 |
Continued as Drifter (Scavenger). |
3 |
30 |
Offered job by a patron. Now owe him a favor. |
4 |
32 |
Became a Scholar (Physician). |
4 |
34 |
Work leads to a considerable breakthrough. |
4 |
36 |
Promoted to Scholar (Physician) rank 1. |
5 |
36 |
Continued as Scholar (Physician). |
5 |
39 |
Make a breakthrough in Turner Chapman's field. |