Turner McMillan  

Species Age Sex Str Dex End Int Edu SocUPP
Sydite 41 M 7 (0) 9 (1) 2 (-2) 6 (0) 8 (0) 7 (0)792687
Weird, Sly, Quarrelsome
 
Skills
Athletics (Endurance) 1
Drive (Hovercraft) 1
Flyer 0
Gambler 1
Gun Combat (Slug) 1
Heavy Weapons (Vehicle) 1
Jack-of-All-Trades 1
Melee (Blade) 1
Recon 3
Streetwise 2
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Army Cavalry Lance Corporal12
Citizen Colonist 12
Drifter Wanderer 22
 
Name Type Affinity Enmity Power Influence Species
Helmer Goslan Contact 0 0 0 0 Sydite (M/32)
Icie Clubb Ally 3 0 0 1 Sydite (F/55)
 
Term Age History
1 18 Failed to qualify for Marine Support (Marine).
1 18 Submitted to the draft.
1 18 Became a Army (Cavalry) with the new title Private.
1 21 Good fortune
1 22 Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal.
2 22 Continued as Army (Cavalry).
2 26 Forced out after co-operating with military investigation in commanding officer's illegal activity.
3 26 Became a Citizen (Colonist).
3 28 Turner McMillan learn something Turner McMillan should not have – a corporate secret, a political scandal – which Turner McMillan can profit from illegally.
3 28 Gain a criminal contact.
3 30 Promoted to Citizen (Colonist) rank 1.
4 30 Continued as Citizen (Colonist).
4 31 A revolution, attack or other unusual event throws Turner McMillan's life into chaos, forcing Turner McMillan to leave the planet.
5 31 Became a Drifter (Wanderer).
5 35 Promoted to Drifter (Wanderer) rank 1.
6 35 Continued as Drifter (Wanderer).
6 38 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
6 39 Promoted to Drifter (Wanderer) rank 2.
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