Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
20 |
Make an unexpected connection outside Turner Wood's normal circles. Gain a Contact. |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
24 |
A sudden war destroys Turner Wood's trade routes and contacts, forcing Turner Wood to flee that region of space. |
2 |
24 |
Gain rebels as Enemy |
3 |
24 |
Failed to qualify for Star Marine (Marine). |
3 |
24 |
Submitted to the draft. |
3 |
24 |
Became a Navy (Flight) with the new title Crewman. |
3 |
28 |
Refuse to abuse Turner Wood's position for profit. |
3 |
28 |
Commissioned in Navy (Flight) with the new title Ensign. |
3 |
28 |
Promoted to Navy (Flight) officer rank 2 with the new title Sublieutenant. |
4 |
28 |
Attempted to change assignments. |
4 |
28 |
Failed to qualify for Engineer/Gunner (Navy). |
4 |
28 |
Continued as Navy (Flight). |
4 |
32 |
Turner Wood foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
4 |
32 |
Promoted to Navy (Flight) officer rank 3 with the new title Lieutenant. |
5 |
32 |
Continued as Navy (Flight). |
5 |
34 |
Nearly killed. Owe 3,750 for medical bills. |
6 |
34 |
Became a Drifter (Barbarian). |
6 |
35 |
Good fortune |