Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Attacked by enemies that Ukrruklou Ath easily defeat. |
1 |
21 |
Gain Enemy if Ukrruklou Ath don't already have one. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
26 |
Offered job by a patron. Now owe him a favor. |
3 |
26 |
Became a Agent (Intelligence). |
3 |
29 |
Rewarded for a successful mission. |
3 |
30 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
4 |
30 |
Continued as Agent (Intelligence). |
4 |
32 |
Accepted a deal with criminal or other figure under investigation. |
5 |
32 |
Became a Citizen (Corporate). |
5 |
34 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
6 |
34 |
Became a Scout (Explorer). |
6 |
36 |
When dealing with an alien race, Ukrruklou Ath botch an opportunity to gather extra intelligence about them. |
6 |
36 |
Psychologically damaged by Ukrruklou Ath's time in the scouts. |
6 |
38 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |