Initiate Verner Gilbert  

Species Age Sex Str Dex End Int Edu SocUPP
Swanfeh 41 M 5 (-1) 7 (0) 1 (-2) 11 (1) 3 (-1) 4 (-1)571B34
Dishonest
 
Skills
Admin 0
Carouse 0
Diplomat 0
Drive 0
Flyer 0
Gun Combat 0
Investigate 1
Recon 0
Science (Social Sciences/Belief) 2
Stealth 0
Streetwise 1
CareerAssignmentTitleRankTerms
Agent Law Enforcement Corporal12
Drifter Wanderer 01
Merchant Merchant Marine Crewman01
Believer Mainstream Believer Initiate12
 
Term Age History
1 18 Failed to qualify for Thief (Rogue).
1 18 Submitted to the draft.
1 18 Became a Agent (Law Enforcement) with the new title Rookie.
1 22 Uncover a major conspiracy against Verner Gilbert's employers.
1 22 Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal.
2 22 Continued as Agent (Law Enforcement).
2 23 Verner Gilbert's work ends up coming home with Verner Gilbert, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
3 23 Failed to qualify for Performer (Entertainer).
3 23 Became a Drifter (Wanderer).
3 26 Offered job by a patron. Now owe him a favor.
4 27 Became a Merchant (Merchant Marine) with the new title Crewman.
4 30 Imperial trade restrictions force Verner Gilbert out of business.
5 30 Became a Believer (Mainstream Believer) with the new title Lay Person.
5 31 Moved to a new world.
6 34 Continued as Believer (Mainstream Believer).
6 36 Verner Gilbert retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
6 38 Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate.
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