Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
19 |
Gained a contact. |
1 |
22 |
Graduated. |
2 |
22 |
Failed to qualify for Star Marine (Marine). |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
25 |
Find valuable salvage. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
28 |
Betrayed by a friend. One of Walter Dickman's Contacts or Allies betrays Walter Dickman, ending Walter Dickman's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
28 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
30 |
Befriended by a senior agent. |
4 |
32 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
5 |
32 |
Continued as Agent (Law Enforcement). |
5 |
33 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
6 |
33 |
Failed to qualify for Corporate (Citizen). |
6 |
33 |
Submitted to the draft. |
6 |
33 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
34 |
Bankrupted by a rival. Gain the other trader as a Rival. |
7 |
34 |
Became a Entertainer (Performer). |
7 |
38 |
Works is especially well received and popular, making Walter Dickman a minor celebrity |