Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Naval Academy (Military Academy). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Walton Johnston run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
21 |
Failed to qualify for Corporate Agent (Agent). |
2 |
21 |
Switched to Drifter (Scavenger). |
3 |
25 |
Continued as Drifter (Scavenger). |
3 |
26 |
Attacked by enemies and injured. |
3 |
26 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
3 |
26 |
Gain Enemy if Walton Johnston don't already have one. |
4 |
29 |
Continued as Drifter (Scavenger). |
4 |
31 |
Attacked by enemies and injured. |
4 |
31 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
4 |
31 |
Gain Enemy if Walton Johnston don't already have one. |
4 |
33 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
33 |
Continued as Drifter (Scavenger). |
5 |
37 |
Betrayed by a friend. One of Walton Johnston's Contacts or Allies betrays Walton Johnston, ending Walton Johnston's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
37 |
Failed to qualify for Corporate Agent (Agent). |
6 |
37 |
Switched to Drifter (Barbarian). |
6 |
41 |
Promoted to Drifter (Barbarian) rank 1. |