Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Academy (Military Academy). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Offered job by a patron. Now owe him a favor. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
2 |
25 |
Wawab A-a-pafa secretly provide religious rites for a dying leader or noble, although they do not share Wawab A-a-pafa's faith. Gain an Ally in the family and a Rival who disagrees with Wawab A-a-pafa's choice. |
3 |
26 |
Continued as Believer (Missionary/Humanitarian). |
3 |
29 |
Wawab A-a-pafa come into conflict with a splinter group Wawab A-a-pafa's own religion which maintains Wawab A-a-pafa's version is the wrong one. Gain 1 Rivals. |
4 |
29 |
Became a Scout (Surveyor). |
4 |
32 |
Wawab A-a-pafa's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
5 |
33 |
Became a Merchant (Broker). |
5 |
34 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
6 |
37 |
Continued as Merchant (Broker). |
6 |
39 |
A romantic relationship ends badly. Gain a Rival or Enemy. |