Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
22 |
A prank goes horribly wrong. Gain an Enemy |
1 |
22 |
Graduated. |
2 |
22 |
Failed to qualify for Corporate (Citizen). |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
24 |
Drafted into Courier |
3 |
26 |
Became a Scout (Courier). |
3 |
30 |
Wellington Remmington's scout ship is one of the first on the scene to rescue the survivors of a disaster but Wellington Remmington fail to help. Gain an Enemy. |
3 |
30 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
4 |
30 |
Voluntarily left Courier |
4 |
30 |
Became a Rogue (Enforcer). |
4 |
32 |
Backstab a fellow rogue for personal gain. |
5 |
34 |
Continued as Rogue (Enforcer). |
5 |
38 |
A job goes wrong, forcing Wellington Remmington to flee off-planet. |