Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
19 |
Good fortune |
2 |
22 |
Continued as Scout (Explorer). |
2 |
25 |
Wesley Mathew spend a great deal of time on the fringes of Charted Space. |
2 |
25 |
Wesley Mathew inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Scout (Surveyor) with previous rank. |
3 |
28 |
Wesley Mathew's ship is damaged, and Wesley Mathew have to hitch-hike Wesley Mathew's way back across the stars to the nearest scout base. |
3 |
28 |
Gain 6 Contacts. Gain 2 Enemies. |
4 |
28 |
Failed to qualify for Marine Support (Marine). |
4 |
28 |
Became a Drifter (Barbarian). |
4 |
31 |
Wesley Mathew run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
31 |
Failed to qualify for Field Researcher (Scholar). |
5 |
31 |
Submitted to the draft. |
5 |
31 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
32 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
35 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
35 |
Continued as Merchant (Merchant Marine). |
6 |
38 |
Given advanced training in a specialist field |
6 |
39 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |