Term |
Age |
History |
---|
1 |
18 |
Became a Army (Army Support) with the new title Private. |
1 |
20 |
Commanding officer takes an interest in Wheeler Egerton's career. |
1 |
22 |
Commissioned in Army (Army Support) with the new title Lieutenant. |
2 |
22 |
Voluntarily left Army Support |
2 |
22 |
Became a Agent (Corporate Agent). |
2 |
24 |
Go undercover to investigate an enemy. |
2 |
24 |
Scarred. Owe 5,000 for medical bills. |
3 |
26 |
Continued as Agent (Corporate Agent). |
3 |
29 |
Wheeler Egerton's work ends up coming home with Wheeler Egerton, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
4 |
29 |
Became a Merchant (Free Trader). |
4 |
30 |
Bankrupted by a rival. Gain the other trader as a Rival. |
5 |
30 |
Became a Scout (Surveyor). |
5 |
31 |
Psychologically damaged by Wheeler Egerton's time in the scouts. |
6 |
31 |
Failed to qualify for Merchant Academy. |
6 |
31 |
Became a Drifter (Scavenger). |
6 |
34 |
Wheeler Egerton do not know what happened to Wheeler Egerton. There is a gap in Wheeler Egerton's memory. |
7 |
34 |
Failed to qualify for Merchant Academy. |
7 |
34 |
Submitted to the draft. |
7 |
34 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
7 |
35 |
Given advanced training in a specialist field |
7 |
38 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |