Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
20 |
Psychologically damaged by Wheeler Shelton's time in the scouts. |
2 |
20 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
24 |
During a battle, defeat or victory depends on Wheeler Shelton's actions. The ship suffers severe damage and Wheeler Shelton is blamed for the disaster. Wheeler Shelton is court - martialled and discharged. |
3 |
24 |
Failed to qualify for Physician (Scholar). |
3 |
24 |
Submitted to the draft. |
3 |
24 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
25 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
25 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
26 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
4 |
29 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
5 |
29 |
Continued as Believer (Missionary/Humanitarian). |
5 |
33 |
Opponents of Wheeler Shelton's belief system ambush Wheeler Shelton. |
5 |
33 |
Nearly killed. Fully recovered. Owe 35,000 for medical bills. |
6 |
33 |
Failed to qualify for Free Trader (Merchant). |
6 |
33 |
Became a Drifter (Wanderer). |
6 |
36 |
Find valuable salvage. |
7 |
37 |
Continued as Drifter (Wanderer). |
7 |
39 |
Wheeler Shelton do not know what happened to Wheeler Shelton. There is a gap in Wheeler Shelton's memory. |