Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
19 |
Wilbur Cooper's scout ship is one of the first on the scene to rescue the survivors of a disaster but Wilbur Cooper fail to help. Gain an Enemy. |
1 |
19 |
Psychologically damaged by Wilbur Cooper's time in the scouts. |
1 |
22 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Scout (Courier) with previous rank. |
2 |
26 |
When dealing with an alien race, Wilbur Cooper botch an opportunity to gather extra intelligence about them. |
2 |
26 |
Psychologically damaged by Wilbur Cooper's time in the scouts. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Scout (Explorer) with previous rank. |
3 |
29 |
Psychologically damaged by Wilbur Cooper's time in the scouts. |
4 |
29 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
4 |
32 |
Wilbur Cooper is caught in the periphery of a scandal. |
4 |
32 |
Demoted to Believer (Holy Warrior) rank -1. |
5 |
33 |
Continued as Believer (Holy Warrior). |
5 |
36 |
Wilbur Cooper aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
6 |
36 |
Failed to qualify for Merchant Academy. |
6 |
36 |
Became a Drifter (Scavenger). |
6 |
39 |
Suffer from a life-threatening illness. |