Marine Wilbur Dickman  

Species Age Sex Str Dex End Int Edu SocUPP
Murrissi 41 M 2 (-2) 5 (-1) 11 (1) 9 (1) 12 (2) 7 (0)25B9C7
Constantly scratching an itch, Relentless, Gabby
 
Skills
Admin 0
Animals 0
Athletics 0
Carouse 0
Diplomat 0
Drive 0
Electronics 0
Gun Combat 0
Investigate 1
Jack-of-All-Trades 1
Melee (Blade) 1
Persuade 1
Profession (Worker) 0
Science (Physical Sciences) 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Believer Missionary/Humanitarian Project Worker12
Scout Surveyor Scout12
Marine Marine Support Marine01
 
Name Type Affinity Enmity Power Influence Species
Lucretia Finnerty Enemy 0 4 0 3 Murrissi (F/55)
Relationship becomes more intense.
Margaret McRoddon Enemy 0 4 1 4 Murrissi (M/63)
Meta Moody Enemy 0 4 3 0 Murrissi (F/49)
Johnson Woods Enemy 0 5 1 3 Murrissi (M/29)
See-wa-Pabtaabt Enemy 0 4 1 0 Bwap (F/27)
See-wa-Pabtaabt loses some of their power base.
Axel Bollen Contact 2 1 6 1 Murrissi (M/68)
Angeline Palmer Contact 1 0 5 6 Yilean (F/25)
Angeline Palmer’s relationships have begun to affect the character.
Clayton Smith Contact 0 1 1 6 Murrissi (M/59)
Clayton Smith is a member of an organisation which holds a generally opposite view of the Traveller.
Arizona Thompkins Contact 1 1 2 3 Murrissi (F/27)
Arizona Thompkins is in desperate trouble and could use the character’s help.
Oscar Monaghan Enemy 0 6 0 5 Murrissi (M/96)
Oscar Monaghan is particularly unusual, such as an artificial intelligence or very alien being.
Ada Brook Enemy 0 0 1 2 Murrissi (F/15)
Gail Andrew Enemy 0 2 5 0 Murrissi (M/49)
Gail Andrew’s relationships have begun to affect the character.
Heea Ue Contact 1 2 1 1 Aslan (F/35)
Altha Bates Rival 1 0 3 0 Libert (F/67)
 
Term Age History
1 18 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
1 20 Wilbur Dickman refused an offer of inducements to betray Wilbur Dickman's faith. Gain 4 enemies.
1 22 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
2 22 Continued as Believer (Missionary/Humanitarian).
2 23 Wilbur Dickman retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
2 26 Forced to muster out.
3 26 Became a Scout (Surveyor).
3 28 Good fortune
4 30 Continued as Scout (Surveyor).
4 34 Wilbur Dickman's scout ship is one of the first on the scene to rescue the survivors of a disaster but Wilbur Dickman fail to help. Gain an Enemy.
4 34 Wilbur Dickman's ship is damaged, and Wilbur Dickman have to hitch-hike Wilbur Dickman's way back across the stars to the nearest scout base.
4 34 Gain 4 Contacts. Gain 3 Enemies.
4 34 Promoted to Scout (Surveyor) rank 1 with the new title Scout.
5 34 Voluntarily left Surveyor
5 34 Failed to qualify for Law Enforcement (Agent).
5 34 Submitted to the draft.
5 34 Became a Marine (Marine Support) with the new title Marine.
5 37 Advanced training in a specialist field
5 38 Attempt at commissioned failed.
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