Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Worker (Citizen). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Psychologically damaged by Wilford Quaman's time in the scouts. |
2 |
20 |
Failed to qualify for Artist (Entertainer). |
2 |
20 |
Became a Drifter (Wanderer). |
2 |
22 |
Find valuable salvage. |
2 |
24 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
24 |
Continued as Drifter (Wanderer). |
3 |
26 |
Betrayed by a friend. One of Wilford Quaman's Contacts or Allies betrays Wilford Quaman, ending Wilford Quaman's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
26 |
Became a Scholar (Physician). |
4 |
29 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
4 |
30 |
Promoted to Scholar (Physician) rank 1. |
5 |
30 |
Voluntarily left Physician |
5 |
30 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
31 |
Wilford Quaman accepted an offer of inducements to betray Wilford Quaman's faith. Gain 220,000 in cash. |
6 |
34 |
Became a Noble (Diplomat) with the new title Intern. |
6 |
36 |
Political manoeuvrings usurp Wilford Quaman's position. Gain a Rival. |
7 |
36 |
Switched to Drifter (Scavenger). |
7 |
37 |
Attacked by enemies and injured. |
7 |
37 |
Nearly killed. Fully recovered. Owe 35,000 for medical bills. |
7 |
37 |
Gain Enemy if Wilford Quaman don't already have one. |